Job
2D GRAPHIC DESIGNER
Activity Sector
Game Art
Hierarchy
N+1: Lead Graphic Designer, Director of Art.
Job Presentation
The holder of this position is responsible for creating visuals and assets for 2D characters (concept, environment, characters...).
Salary
The median salary for this position, based in Paris and in regions, is €33,000 for an experienced or senior professional, with a standard deviation of €4,900, and €26,400 for a junior professional, with a standard deviation of €5,644.
Main Skills
Required Skills
- Implementing written and oral communication techniques
- Using scripting techniques (XML, etc.)
- Implementing drawing techniques (on paper or computer)
- Mobilizing monitoring techniques
- Managing hardware constraints
Appreciated Strengths
- Rigor
- Tenacity and perseverance
- Analysis and synthesis
Indispensable Knowledge
- Software 2D (Painter, Photoshop, Flash, etc)
- Principles of animated image
- Anatomy concepts (human, animal, etc)
- Notions of architecture and art history
- Level editor and content integration tool
Main Activities by Domains
Research and Documentation:
- Perform continuous and sustained monitoring activities (artistic trends, real-time graphic technique developments, etc...)
- Document by conducting bibliographic research
- Ensure the circulation of information among teams and hierarchy
Analysis of Graphic Choices and Development of Recommendations:
- Create models and illustrations of the graphic project (sketches, mockups, prototypes) presenting the staging, colors, atmospheres, rhythms
- Create a storyboard of key phases of the game: graphical breakdown of sequence steps (shot by shot)
- Verify the effectiveness of staging and rhythm of a cinematic
- Identify technical constraints
- Develop a proposal consistent with identified objectives and constraints
- Make a clear and reasoned presentation of proposals to the art director and client
- Communicate decisions to the programming team
Graphic Data Production:
- Apply artistic directives (technical or aesthetic)
- Produce still images (preparatory drawings)
- Model backgrounds, objects (matte painting), and animated characters
- Create different interfaces (game/menus)